Wah'ri Mandible


Wah'ri ships have a delicate, almost bio-organic look to them, but they're extremely hard to damage. Wah'ri mandibles have a single weapon attack and appear to have a single plasma torpedo. This torpedo not only does 2d4 damage, but produces an electro-magnetic discharge that has a 20% (on 1d100, the GM rolls 80% or higher) chance of disabling its target for 1d4 rounds. Each turn a ship is disabled, if it is still (1) FP or above, the pilot may roll 1d20+Engineering Skill to restore the ship to operation.

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