NOW the Character Sheet is Finalized
There have been a few changes to for better function and dynamic changes in various stats and abilities. Reputation now has a modifier that tracks how many interactions are required to gain or lose reputation. Ship Talents and Social Talents are now available. Credits has been moved from the ship sheet to the character sheet.
I decided to add the modifier to reputation because I wanted the player to have a bit more control. The rule is that the modifier starts at 0. If you create a negative impression with a member of a faction, you subtract 1 point from your modifier. If you create a good impression, you add 1 point. If your modifier reaches -3, subtract a point from your actual reputation, and if your modifier reaches 3 points, add a point to your actual reputation. This way, the player doesn't just have a bad day and suddenly have a -5 reputation with a whole faction.
I've changed "level" to "rank". It's entirely for flavor. There's no actual meaningful difference. The game, overall, is officially set for a maximum rank of 10.
Changes to the ship sheet, beyond removing the Credits and placing them on the Character Sheet are cosmetic, in effort to organize the sheet better.
STAR FALL
Status | In development |
Category | Physical game |
Author | pianotm |
Genre | Adventure, Role Playing |
Tags | Aliens, Dice, Indie, Sci-fi, Tabletop role-playing game, Turn-based |
Languages | English |
More posts
- Factions.Aug 02, 2024
- Playtest In PreparationApr 07, 2024
- InertiaJun 14, 2023
- I Believe I have a Final Form for my Character SheetJun 09, 2023
- First Combat Playtest complete (Alpha-testing)Apr 15, 2023
- Some of the Ships of Star FallJan 31, 2023
- What does WotC's reversal mean for Star Fall?Jan 28, 2023
- Paizo's Open RPG Creative License (ORC)Jan 13, 2023
- Wah'ri MandibleJan 12, 2023
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