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In an old village in the middle of nowhere, there is an ancient castle upon a hilltop. Living within is an undead sorceress and her army of fiends. The sorceress cannot abide her rotting body. In exchange for the protection of her undead army, the villagers send her visitors and passersby. The sorceress replaces her body parts with fresh parts from the victims she likes. Those she doesn't become part of her army. Now, it is your turn to supply her. You fell asleep at an in but woke up in the fiend's dungeon. You must escape her and her castle. If not, then this will be the last night of your life. The sorceress can't use you alive, after all.

This game is done in the style of RPG commonly referred to as a "blobber". Dungeon crawling occurs in first person view in a grid based labyrinth. This one is turn-based. Made in RPG Maker 2000, this is as engine breaking as it gets, using absolutely none of RM's graphics engine. It does use a blank character sprite, but since all event activation is triggered by event, technically, I didn't even have to use that except to place an active character.

This game is for the Event Event jam and it uses the themes of:

  • 1.44 Floppy Disc Drive
  • Retromania
  • All Hallows' Event
  • Game Gale 2010

Disclaimer regarding screenshots: These screenshots were taken during very early development. Very near the end of development, I realized this UI wasn't as visually comprehensible as it initially seemed, which is why it looks very different in the final game, with a long, thin HP bar being placed at the top of the screen, and the Mana bar being easier identify, still in the same place.

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The Collector.7z 968 kB

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