We are Balloon Co. [gaming division]! We heard you talkin’ smack about our game we made last year without @ing us on discord. Our research team has informed us that this behavior, on twitter, is known as “sub-tweeting.” Since this happened on discord, we shall take to calling it “sub-dissing.” Anyway, when we saw all those things you said about us in your sub-dis, IT HURT! (However, it did not hurt our bottoms, but did hurt our brains and pancreases). SO, we decided we did NOT like nursing a pain filled brain/pancreas, and that our best option was to fight back. We came up with a FANTASTIONDERFUL PLAN! We would play your tech demo, find all the things done badly with it, and then WE WOULD GO ON DISCORD AND SUB-CORD YOU!
THAT DID NOT WORK ON ACCOUNT OF THE FACT IT WAS TOO WELL MADE TO SUB-CORDDIS!
First off, you start off with a nicely done description of the events leading up to the incident, which allowed our imaginations to fill in the details. It gave us a chance to prime our understanding of Christina before meeting her.
The tech demo deals with very relatable themes. Living in a hostile location? Check! Managing our food, water, and sanity? TRIPLE CHECK! Language issues? Well, we’re fortunate enough to have a translator, so we don’t have to worry about that. It’s GREAT. We can say whatever we want, and people can understand us thanks to them! Like, even if we just type a bunch of gibberish, they can get our point across! LIKE THIS: [translator’s note: I’m not translating gibberish.]
That said, we can imagine what it would be like without a translator, and it’s SCARRIFYING! Not only would we have trouble promoting our games, we would have trouble talking with each other. So, it was comforting to see Christina found a work around. We also like how quickly she was able to empathize with someone who looked different to her.
We enjoyed the music in the game. One of the art school drop outs who work here even commented on how interesting it was that the darkness of the setting was balanced by the whimsy of the music. We don’t know what that nerd was talking about, though, we just liked it!
So, with all those good qualities, going on discord and not @ing you became a terrible idea. We were still in pain though. But then, as we made sure Christina got the sleep she needed, we realized WE HAD BEEN STAYING UP SUPER LATE TRYING TO COME UP WITH A PLAN TO HURT YOU FOR HURTING US! So, we decided to get some sleep and NOW OUR BRAINS FEEL FINE (some of our pancreases are still a little sore but overall feeling better). Thanks for reminding us that the best way to deal with pain is to take care of ourselves via taking care of a person on our computer, and nice job on your demonstration of your tech!
Just saying "Thank you" seems an entirely inadequate response. Thank you for not hating my game!...?
It's an awesome review, though! Seriously, thank you!
As for the smack talk...all we were only talking about was how you made a troll game last year. Pretty sure you did that, unless I'm mistaking you for someone else. Sorry, didn't mean to offend, but if I made a game like that, I'd be surprised if people didn't talk about it negatively.
This game looks really, really interesting! I'm a fan of space exploration and games that are about discovery, like finding new worlds and learn about these worlds. A survival game in a space exploration setting is a killer concept! Looking forward to it, Piano!
Thanks! I'm hoping to be able to offer a demo in the near future. What I offer to IGMC will not be much of a game, but I'm trying to give it something. So, in the immediate future, you'll at least be able to sample a build that will at least tell you what the game's all about.
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Ahoy there pianotm,
We are Balloon Co. [gaming division]! We heard you talkin’ smack about our game we made last year without @ing us on discord. Our research team has informed us that this behavior, on twitter, is known as “sub-tweeting.” Since this happened on discord, we shall take to calling it “sub-dissing.” Anyway, when we saw all those things you said about us in your sub-dis, IT HURT! (However, it did not hurt our bottoms, but did hurt our brains and pancreases). SO, we decided we did NOT like nursing a pain filled brain/pancreas, and that our best option was to fight back. We came up with a FANTASTIONDERFUL PLAN! We would play your tech demo, find all the things done badly with it, and then WE WOULD GO ON DISCORD AND SUB-CORD YOU!
THAT DID NOT WORK ON ACCOUNT OF THE FACT IT WAS TOO WELL MADE TO SUB-CORDDIS!
First off, you start off with a nicely done description of the events leading up to the incident, which allowed our imaginations to fill in the details. It gave us a chance to prime our understanding of Christina before meeting her.
The tech demo deals with very relatable themes. Living in a hostile location? Check! Managing our food, water, and sanity? TRIPLE CHECK! Language issues? Well, we’re fortunate enough to have a translator, so we don’t have to worry about that. It’s GREAT. We can say whatever we want, and people can understand us thanks to them! Like, even if we just type a bunch of gibberish, they can get our point across! LIKE THIS: [translator’s note: I’m not translating gibberish.]
That said, we can imagine what it would be like without a translator, and it’s SCARRIFYING! Not only would we have trouble promoting our games, we would have trouble talking with each other. So, it was comforting to see Christina found a work around. We also like how quickly she was able to empathize with someone who looked different to her.
We enjoyed the music in the game. One of the art school drop outs who work here even commented on how interesting it was that the darkness of the setting was balanced by the whimsy of the music. We don’t know what that nerd was talking about, though, we just liked it!
So, with all those good qualities, going on discord and not @ing you became a terrible idea. We were still in pain though. But then, as we made sure Christina got the sleep she needed, we realized WE HAD BEEN STAYING UP SUPER LATE TRYING TO COME UP WITH A PLAN TO HURT YOU FOR HURTING US! So, we decided to get some sleep and NOW OUR BRAINS FEEL FINE (some of our pancreases are still a little sore but overall feeling better). Thanks for reminding us that the best way to deal with pain is to take care of ourselves via taking care of a person on our computer, and nice job on your demonstration of your tech!
Just saying "Thank you" seems an entirely inadequate response. Thank you for not hating my game!...?
It's an awesome review, though! Seriously, thank you!
As for the smack talk...all we were only talking about was how you made a troll game last year. Pretty sure you did that, unless I'm mistaking you for someone else. Sorry, didn't mean to offend, but if I made a game like that, I'd be surprised if people didn't talk about it negatively.
Yeah this maker has been a troll the entire time in a good way. Its hilarious.
This game looks really, really interesting! I'm a fan of space exploration and games that are about discovery, like finding new worlds and learn about these worlds. A survival game in a space exploration setting is a killer concept! Looking forward to it, Piano!
Thanks! I'm hoping to be able to offer a demo in the near future. What I offer to IGMC will not be much of a game, but I'm trying to give it something. So, in the immediate future, you'll at least be able to sample a build that will at least tell you what the game's all about.